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Pervasive WebGPU & WGSL: Graphics & Compute — cover

Book cover from the publisher catalogue.

Computers & Technology

Pervasive WebGPU & WGSL: Graphics & Compute

By Kenwright

A comprehensive guide to mastering next-generation graphics and compute with WebGPU and the WGSL shading language for high-performance web applications.

Pages
439
Publication
21 August 2025
Language
English
ISBN
9798299175356
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Looking for a new direction in Computer Graphics? “Pervasive WebGPU & WGSL: Graphics & Compute” makes a persuasive case for giving the subject your attention. Bring a specific question and turn the reading into a purposeful exploration. WebGPU connects browser-based graphics and computation with highly visible possibilities. Choose a scene, data display, or small parallel task and use it to organise the concepts you want to explore. Use the topic as material for a clearer explanation. Choose a person who needs the idea, find a concrete example, and make the connection visible. The result can be a better conversation as well as a useful reading session. Pick a question. Open a book. See where it takes you.

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Explore Computers & Technology, Programming, Web Graphics with a reading approach that gives the ideas somewhere to go. WebGPU connects browser-based graphics and computation with highly visible possibilities. Choose a scene, data display, or small parallel task and use it to organise the concepts you want to explore.

The listed 439 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

This book is a deep dive into the WebGPU API and the WebGPU Shading Language (WGSL). It is designed for developers looking to harness the power of modern graphics and compute hardware directly from the browser. From foundational concepts to advanced techniques, you'll learn how to build efficient, portable, and powerful applications that leverage the full potential of your GPU, moving beyond the limitations of older web graphics APIs.

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